FINAL FANTASY
Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment)
$0.50
Shipping calculated at checkout.
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
//
World Champion, Celestial Weapon
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip
2 in stock
Pickup available at 636 Edward Avenue Unit #4
Usually ready in 24 hours
Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment)
$0.50
Sidequest: Play Blitzball (FIN-158) - FINAL FANTASY: (enchantment)
$0.50
